Monday, September 21, 2009
Dota 6.63 - New Loading Screen
CHANGELOG:
Anti-Mage
- Mana Void AoE increased from 275 to 325
- Strength changed from 16 +1.5 to 20 +1.2
Axe
- Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased damage to keep the same total damage output
Bane Elemental
- Fiend's Grip manacost increased from 100/175/250 to 200/300/400
Batrider
- Reduced base damage from 64-70 to 48-52
- Sticky Napalm fixed from doing a higher constant slow instead of stacking and starting lower
- Sticky Napalm manacost increased from 15 to 20
Blood Seeker
- Base armor reduced by 2 points
Bone Fletcher
- Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for 4/6/8/10 seconds
Bounty Hunter
- Imported a custom model for him that has his selection box fixed
Bristleback
- Warpath's attack speed increase changed to bonus damage (10/20/30 base with 4/8/12 bonus per stack)
Broodmother
- Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%
- Insatiable Hunger duration increased from 12 to 14 seconds
Centaur Warchief
-Double Edge manacost removed
-Double Edge can no longer cause a suicide
Chaos Knight
- Phantasm cooldown decreased from 180 to 180/160/140
Clockwerk
- Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
- Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70
Dark Seer
- Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130
- Wall of Replica no longer replicates allies
- Wall of Replica now deals 125 damage each time it affects an enemy hero
- Wall of Replica illusions damage improved from 35% to 60%
Drow Ranger
- Attack range increased from 600 to 625
Earthshaker
- Echo Slam now deals half bonus damage from corpses instead of full
Enchantress
- Strength growth decreased from 2.0 to 1.0
Furion
- Teleportation cooldown from 60/50/40/30 to 50/40/30/20
- Wrath of Nature now has a global cast range
Huskar
- Berserker's Blood stacking cap of attack speed and damage removed
Juggernaut
- Healing Ward cooldown reduced from 75 to 60
Keeper of the Light
- Illuminate max range is now constant at all levels
Lanaya
- Strength growth increased from 1.7 to 2.1
Lich
- Movement speed increased by 10
Lina Inverse
- Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)
Lone Druid
- Spirit Bear's entangle no longer prevents the target from attacking
- Spirit Bear's entangle damage increased from 40/sec to 60/sec
Lord of Avernus
- Death Coil cast range reduced from 600 to 300
Luna
- Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6
Magnataur
- Empower cooldown reduced from 12 to 7 seconds
- Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4
Morphling
- Morph's passive Agility and Strength bonus removed
Naga Siren
- Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
- Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
- Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%
Nerubian Assassin
- Mana Burn reworked
Old Mana Burn:
Burns: 70/120/185/260
Manacost: 65/85/100/115
Cooldown: 7
Cast Range: 500/575/650/725
New Mana Burn:
Burns: Mana equal to 4x Int
Manacost: 90/110/130/150
Cooldown: 35/25/15/5
Cast Range: 600
Examples:
Sven Level 2: 15 Int [Burns 60 mana]
Lina Level 2: 27 Int [Burns 108 mana]
Sven Level 7: 21 Int [Burns 84 mana]
Lina Level 7: 43 Int [Burns 173 mana]
Heroes levels without int bonuses
Nerubian Weaver
- Base damage increased by 5 points
- Geminate attack now works against towers
Nightstalker
- Void now slows for 2 seconds during daytime
Pandarean Brewmaster
- Fire Panda now has maximum movement speed
Phantom Assassin
- Stifling Dagger cooldown reduced from 10 to 8 seconds
Phantom Lancer
- Juxtapose image lifetime increased from 15 to 20 seconds
Priestess of the Moon
- Starfall random chance to hit in 600-900 range removed
Puck
- Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed
Pugna
- Nether Ward's Mana Flare cooldown removed (was 0.75)
Queen of Pain
- Shadow Strike cooldown decreased to 20/17/14/11
- Scream of Pain cooldown decreased from 10 to 7 seconds
Razor
- Base strength increased from 17 to 21
Rexxar
- Greater Hawk's invisbility increased from 4 to 6 seconds duration
Rhasta
- Mass Serpent Wards cooldown increased from 100/80/60 to 110
Rooftrellen
- Attack range changed from 100 to 128
Sand King
- Sand Storm cooldown from 40/35/30/25 to 40/30/20/10
Silencer
- Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8
- Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.
- Curse of the Silent cooldown reduced from 20 to 14
- Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135
Sniper
- Shrapnel cast range increased by 300
Sven
- Base agility increased from 16 to 21
Tauren Chieftain
- Ancestral Spirit cast range decreased from 1500 to 1000
- Earth Splitter AoE decreased
- Earth Splitter cooldown increased from 90/75/60 to a constant 100
Tiny
- Toss cooldown decreased from 15 to 10 seconds
- Craggy Exterior armor decreased by 1
Troll Warlord
- Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140
Undying
- Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
- Tombstone armor reduced from 10 to 4
Ursa Warrior
- Fury Swipes damage increased from 6/12/18/24 -> 10/15/20/25
Viper
- Movement speed decreased by 10
Witch Doctor
- Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100
- Paralyzing Casks manacost rescaled from 140 to 110/120/130/140
Zeus
- Agility decreased from 15 + 1.7 to 11 + 1.2
Blood Stone
- Charge bonus and acquisition reworked
Old Bloodstone:
+450 HP
+400 MP
+6 HP Regeneration
+150% Mana Regeneration
-- Gains 1 charge per hero kill, gains 2 charges when killing a hero if the charges are empty
-- 1.5 HP and MP per charge
-- On Death: Heals 450 HP and 400 MP of alied units in 1700 aoe
-- Loses 1 charge per death
-- Gold lost on death is reduced by 20% (40% if Bloodstone has charges)
-- Respawn time is reduced by 10% (20% if Bloodstone has charges)
New Bloodstone:
+450 HP
+400 MP
+6 HP Regeneration
+150% Mana Regeneration
-- Gains 1 charge per nearby (1000) enemy hero death
-- 1 MP/sec per charge
-- Loses half charges per death (rounded down)
-- On Death: Heals 400+25xCharges HP of alied units in 1700 aoe
-- Gold lost on death is reduced by 25 per charge
-- Respawn time is reduced by 3 seconds per charge
Boots of Travel
- Movement speed increased from 90 to 95
Dagon
- Manacost reduced from 245/225/205/185/165 -> 180/160/140/120/100
Eul's Scepter
- Movement bonus increased from 20 to 25
- Now requires a sobi mask instead of a Robe of the Magi (100% Mana regen -> 125%, 16 Int->10 Int, 125 cheaper recipe).
Energy Booster
- Now available for purchase in the side shops
Force Staff
- Manacost decreased from 100 to 25
- Cooldown decreased from 30 to 25
Heart of Tarrasque
- Regenerates only while you are out of combat (haven't taken damage from player units for 10 seconds)
- Regeneration increased from 1% to 2%
Kelen's Dagger
- Cooldown decreased from 18 to 14
Khadgar's Pipe of Insight
- Recipe uses Headdress of Rejuvenation instead of Buckler. Loses armor bonus.
- Can no longer affect the same unit more than once every 50 seconds
Old Khadagar's Pipe:
Requires:
-Hood of Defiance (2050)
-Nathrezim Bucker (803)
-Recipe (800)
-Total: 3653
Gives:
+8 HP Regeneration
+5 armor
+30% magic resistance
Barrier (active)
New Khadagar's Pipe:
Requires:
-Hood of Defiance (2050)
-Headress of Rejuvenation (603)
-Recipe (1000)
Total: 3653
Gives:
+10 HP/sec regeneration
+30% magic resistance
Barrier (active) Can no longer affect the same unit more than once every 50 seconds
Mask of Madness
- Increased attack speed from 75 to 100
- Increased move speed from 15% to 20%
- Increased damage taken from 20% to 30%,
- Amplified damage happens as you take the damage once again
Magic Wand
- Recipe cost increased from 125 to 150
Mjollnir
- Recipe changed from Eaglehorn to Hyperstone, bonuses adjusted
Old Mjollnir:
Requires:
-Eaglehorn (3300)
-Maelstrom (3000)
-Total: 6300
Gives:
+35 Agility
+35 Damage
Static Charge (Active)
Chain Lightning (Passive)
New Mjollnir:
Requires:
-Hyperstone (2100)
-Maelstrom (3000)
-Recipe (400)
-Total: 5500
Gives:
+70 AS
+24 Damage
Static Charge (Active)
Chain Lightning (Passive)
Orchid Malevolence
- Reduced manacost from 200 to 100
Phase Boots
- Recipe and bonuses reworked
Old Phase Boots:
Requires:
-Boots of Speed (500)
-Chain Mail (550)
-Blades of Attack (500)
-Total: 1550
Gives:
+70 movement speed
+16 damage
+5 armor
Phase (Active)
New Phase Boots:
Requires:
-Boots of Speed (500)
-Blades of Attack (500)
-Gloves of Haste (500)
-Total: 1500
Gives:
+60 movement speed
+12 damage
+30 attack speed
Phase (Active)
Power Treads
- Recipe and bonuses reworked
Old Power Treads:
Requires:
-Boots of Speed (500)
-Gloves of Haste (500)
-Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)
-Recipe (400)
-Total: 1850
Gives:
+65 movement speed
+30 attack speed
+10 selected attribute
Switch Attribute (active)
New Power Treads:
Requires:
-Boots of Speed (500)
-Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)
-Recipe (450)
-Total: 1400
Gives:
+70 movement speed
+10 Str, 13 Agi, or 16 Int
Switch Attribute (active)
* New Loadscreen by Kunkka
* Implemented HCL protocol for game hosting bots to control game modes
* Spanish and German (re-released) languages now available
* A message is now displayed when a hero buys back
* Added -int command to see how much Intelligence you have stolen with Silencer
* Clarity Potion now uses a unit targeting system
* Cooldown added to disassemble to prevent some abuses
* Day and Night cycle is synchronized across all game modes now
* Glyph cooldown is now reset on initial creep spawn
* Lag when picking Huskar decreased
* Weaver's attack range buffer increased to prevent misfires on Geminate Attack
* Window for killstreak sounds increased (double, triple, ultra and rampage) from 13.5 to 18 seconds
* Improved Aghanim's Scepter tooltip
* Changed granite golem's color (12095)
* Corrected various typos and misc inconsistencies
* Corrected PotM leap tooltip
* Corrected Circle selection height on Bat Rider
* Removed the visual effect zombies received when targeting low hp targets
* Removed Plague visual effect on non-hero units to help reduce visual clutter
* Added visual animation on Raxes 7 seconds before new creeps spawn (16268)
* Added a lot more fun names (5464)
* Added a visual effect to reveal the aoe for Dark Rift (21115)
* Added visual indicator when you gain a strength point with Flesh Heap (18010)
* Added a new visual effect for Land Mine explosions (9043)
* Added a new visual effect for Mystic Snake (PGRUnexpected)
* Added a sound effect to Mystic Snake
* Added a new icon for Mystic Snake (9868)
* Added a new icon for Natural Order (5462)
* Added a new aura for Natural Order (5467)
* Added Natural Order aura on TC's spirit
* Added a new icon for Power Shot
* Added a new icon for Repel (8875)
* Added a new animation for Storm Bolt (13541)
* Added a new icon for Split Shot (9868)
* Added a new icon for Stone Gaze (9868)
* Added a new icon for Tidebringer
* Fixed more bugs with sticky napalm
* Fixed Tangos, Bottle and Magic Stick/Wand from triggering last word
* Fixed Vladmir's damage aura having smaller AoE than the lifesteal aura
* Fixed Euls movement bonus not getting set correctly if you buy any boot items after euls
* Added an optimized version of the Dark Rift effect to improve performance (PGRu-Unexpect3D)
* Fixed Eyes in the Forest no longer scaling as it used to before the recent change
* Fixed Cranium Basher shop hotkey conflicting with Manta Style
* Fixed a bug with triggering illuminate while in spirit form very near the end of its duration
* Fixed Fissure to be properly interrupted if the user cancels the action or gets disabled before cast point is reached
Sunday, August 16, 2009
How to Know if a Person is Lying
A person will usually stay calm if they are lying to show us that they are not lying but actually they're lying...They just act so relaxed to pretend that they're innocent.
An innocent person would be so nervous if they are accused of something they didn't do because they are so afraid and find it so hard to defend themselves.
So, the new style of lying today is to be so nervous not the stay-calm style because it's so overused. People of today can't be fooled by that calm style of lying.
Maybe after 10 years, the best way to lie is to be calm again because acting so nervous would be so rusted if that time comes.heheheh
An innocent person would be so nervous if they are accused of something they didn't do because they are so afraid and find it so hard to defend themselves.
So, the new style of lying today is to be so nervous not the stay-calm style because it's so overused. People of today can't be fooled by that calm style of lying.
Maybe after 10 years, the best way to lie is to be calm again because acting so nervous would be so rusted if that time comes.heheheh
Saturday, August 15, 2009
New Perspective
A very inspiring title...
It's a new song by Panic! at the Disco from their 3rd album that's gonna be released this September...
Ryan Ross (Guitarist, Lyricist, baking vocals) and Jon Walker (bass guitarist) just left the band because of some creative differences...The only original members are Brendon Urie (Vocalist) and Spencer Smith(Drummer/Percussionist). Blink 182's bassist, Mark Hoppus, also worked for this song.
The first time I heard this song, I really loved it instantly because of the 'A Fever You Can't Sweat Out' sound style which is so hyper and not boring... The meaning of the song can be self-understood by just its lyrics. So, here's the lyrics...
New Perspective
by Panic! At the Disco
I feel the salty waves come in
I feel them crash against my skin
And I smile as I respire because I know they'll never win
There's a haze above my TV
That changes everything I see
And maybe if I continue watching
I'll lose the traits that worry me
Can we fast-forward to go down on me?
Stop there and let me correct it
I wanna live a life from a new perspective
You come along because I love your face
And I'll admire your expensive taste
And who cares divine intervention
I wanna be praised from a new perspective
But leaving now would be a good idea
So catch me up on getting out of here
(Can we fast-forward to go down on me?)
Taking everything for granted but we still respect the time
We move along with some new passion knowing everything is fine
And I would wait and watch the hours fall in a hundred separate lines
But I regain repose and wonder how I ended up inside
Can we fast-forward to go down on me?
Stop there and let me correct it
I wanna live a life from a new perspective
You come along because I love your face
And I'll admire your expensive taste
And who cares divine intervention
I wanna be praised from a new perspective
But leaving now would be a good idea
So catch me up on getting out of here
(Can we fast-forward to you go down on me?)
More to the point, I need to show
How much I can come and go
Other plans fell through
And put a heavy load on you
I know there's no more that need be said
When I'm inching through your bed
Take a look around instead and watch me go
Stop there and let me correct it
I wanna live a life from a new perspective
You come along because I love your face
And I'll admire your expensive taste
And who cares divine intervention
I wanna be praised from a new perspective
But leaving now would be a good idea
So catch me up on getting out of here
It's not fair, just let me perfect it
Don't wanna live a life that was comprehensive
'Cause seeing clear would be a bad idea
Now catch me up on getting out of here
So catch me up I'm getting out of here
Click Play to watch the official music video...
Saturday, August 1, 2009
The UIC-ITE Foundation Day
IMO, the best party in UIC ever...so far...hehehe
Last week, July 25, at exactly 8.30 in the morning, I arrived at the UIC Bajada and started walking to the gym when the Motorcade of our program, the ITE, also came in the school during the same time from the main campus. My classmates were the first and leading unit in the parade. The party started at 9am with a Eucharistic mass followed by typical cooperative games which includes the sack race, Maria went to town, etc. The ITE was divided into teams --White team (my team), purple, orange, green, etc
The games were so energetic and hyper. The crowd was so cheerful with their representative players. They were growling, screaming, and shouting their cheers. Some are laughing out so joyfully because of so much enjoyment.
At 12.15pm, the morning party had ended. Unfortunately, our team didn't bagged any places in the games. I can't remember what team won the games but congratulations to its members. The Program officers, the third year students and the Circle of Class Presidents (COCC) remained in the gym to clean up the mess while the others have already gone to their homes for the preparation for the night's activity and the most awaited and anticipated party of the day, the Masquerade Ball.
After the cleaning, we all went home to prepare to the night's party. I and my classmate decorated our masks here in our house for 30 minutes. After the preparations, he went home and I gave myself a rest. When I woke up, I bought Kiwi to my neighbor's store to shine my shoes. After, I took a bath and dressed my attire. My classmate, Loren, arrived to our house because we planned on going to the venue together with my 2 other classmates. However, these two classmates of ours arrived in our house late. The rain fell down and we hastily run in to the taxi. When we arrived at the gym, several waiters were there holding umbrellas to assist us. It was like Hollywood and we seemed like celebrities with the red carpet on the entrance. LOL. We are so blessed at that time because we still arrived at the party amidst the heavy rain.
At 6 or 7pm (not so sure), the Masquerade Ball started. The cameras were everywhere flashing all around. The ball's Masters of Ceremonies were the famous DJs of Killer Bee 89.1 Davao namely Rod Rodriguez and Joe Fisher. Several bands played the hottest musics of today amusingly while some screwed up a little. At 7.30, dinner was served in buffet style. We were so full and again posed for the picture takings. After few dance numbers, was the disco craze. It was a 2-hour non-stop dancing. The gym was filled with human heat and sweat. It was so fun dancing especially in a group where showdowns happen and dance-floor masters control the steps of your dance. OTOH, there were people in the stage who made vandalism that caused the Dean to not let a foot step on the stage. After the disco was the awarding which includes the best mask for male and female, the lady and gentleman of the night, and others.
At exactly 9, the party ended and obviously the students hasn't had enough yet of the night. They were still continually taking photos all around the gym. Most planned to go to beer houses and bars. I and few of my classmates went to one of my classmates' house to continue the night. We had fun their by drinking liquors and began feeling so drunk. I went home at 4am on the meantime puking and puking. Hehehehe...
It was a totally enjoy night for the majority except to the KJs and OAs. It was the first Masquerade Ball in the history of UIC. Congratulations to the ITE program for another first in UIC history. Hope that the foundation day will be so memorable not only in our minds but also in our hearts.
Last week, July 25, at exactly 8.30 in the morning, I arrived at the UIC Bajada and started walking to the gym when the Motorcade of our program, the ITE, also came in the school during the same time from the main campus. My classmates were the first and leading unit in the parade. The party started at 9am with a Eucharistic mass followed by typical cooperative games which includes the sack race, Maria went to town, etc. The ITE was divided into teams --White team (my team), purple, orange, green, etc
The games were so energetic and hyper. The crowd was so cheerful with their representative players. They were growling, screaming, and shouting their cheers. Some are laughing out so joyfully because of so much enjoyment.
At 12.15pm, the morning party had ended. Unfortunately, our team didn't bagged any places in the games. I can't remember what team won the games but congratulations to its members. The Program officers, the third year students and the Circle of Class Presidents (COCC) remained in the gym to clean up the mess while the others have already gone to their homes for the preparation for the night's activity and the most awaited and anticipated party of the day, the Masquerade Ball.
After the cleaning, we all went home to prepare to the night's party. I and my classmate decorated our masks here in our house for 30 minutes. After the preparations, he went home and I gave myself a rest. When I woke up, I bought Kiwi to my neighbor's store to shine my shoes. After, I took a bath and dressed my attire. My classmate, Loren, arrived to our house because we planned on going to the venue together with my 2 other classmates. However, these two classmates of ours arrived in our house late. The rain fell down and we hastily run in to the taxi. When we arrived at the gym, several waiters were there holding umbrellas to assist us. It was like Hollywood and we seemed like celebrities with the red carpet on the entrance. LOL. We are so blessed at that time because we still arrived at the party amidst the heavy rain.
At 6 or 7pm (not so sure), the Masquerade Ball started. The cameras were everywhere flashing all around. The ball's Masters of Ceremonies were the famous DJs of Killer Bee 89.1 Davao namely Rod Rodriguez and Joe Fisher. Several bands played the hottest musics of today amusingly while some screwed up a little. At 7.30, dinner was served in buffet style. We were so full and again posed for the picture takings. After few dance numbers, was the disco craze. It was a 2-hour non-stop dancing. The gym was filled with human heat and sweat. It was so fun dancing especially in a group where showdowns happen and dance-floor masters control the steps of your dance. OTOH, there were people in the stage who made vandalism that caused the Dean to not let a foot step on the stage. After the disco was the awarding which includes the best mask for male and female, the lady and gentleman of the night, and others.
At exactly 9, the party ended and obviously the students hasn't had enough yet of the night. They were still continually taking photos all around the gym. Most planned to go to beer houses and bars. I and few of my classmates went to one of my classmates' house to continue the night. We had fun their by drinking liquors and began feeling so drunk. I went home at 4am on the meantime puking and puking. Hehehehe...
It was a totally enjoy night for the majority except to the KJs and OAs. It was the first Masquerade Ball in the history of UIC. Congratulations to the ITE program for another first in UIC history. Hope that the foundation day will be so memorable not only in our minds but also in our hearts.
Friday, July 24, 2009
Fiction and Fantasy: Tools to Escape from Reality
But, have you ever wondered why these kinds of movies are so hit today? Apparently, it is because of the fact that we are in the era of crisis today not only in our country but also globally. The explosions of bombs and projectiles of bullets in the Middle-East are so noisy in the media; the nuclear experiments in North Korea are always in the headlines of the news; the conflicts between politicians also are so exposed; and lately, the terrorism here in our land, specifically in Cotabato. Our mother Earth is so tormented by our human acts that make us wish that somehow, there would be a hero to save us from all the chaos that we are facing right now.
That’s why we are so fond of reading comics, watching fictional TV shows, fantasy movies, cartoon series, science-fictional movies, and playing computer games. It is because they are the only way to relax our minds from the anxiety that we feel in the outside world. They meet our needs for tranquility in the world and show us examples on how to make the world peaceful. They let us temporarily escape the truth that we are living in a slowly demising world. Even children are dreaming to be superheroes just to save us from evil phenomena that we daily experience. Fictions and fantasies are our only way to illusionize ourselves from the great fear we feel.
Even though we try and try to live in the fantasy world, we really cannot escape our reality. The superhero things and save-the-world stuff are just temporary tools of closing our eyes from the truth. However, their one and only theme is we can still save our world not like a typical superhero that we see on TVs but in our own little ways. We must select our leaders wisely and critically. We must practice justice not only in the community we live but start it in our homes. Don’t wait for Christ to descend again here on Earth to resave us. We, ourselves, can be Christ in our hearts by doing his greatest teaching, which is love.
This is my essay composition for our project in Humanities. I just wanna share my insight about the topic. Hope you'll like it. I'm very open for comments and criticisms. Thanks...hehehee
Saturday, June 27, 2009
The Fallen
The Fallen. Familiar isn't it?
It's the multi-platinum album of the metal band, Evanescence. However, it isn't an album anymore. It has now come to life. It is now a band; a band consisting of American Idol Season 7 contestant, Carly Smithson, and three of the original Evanescence members, Ben Moody (Evanescence Co-Founder, lyricist and guitarist), John LeCompt (Guitarist and Lyricist), and Rocky Gray (Drummer). The three were fired from the group because of some unknown reasons.
According to Moody, unlike Evanescence, The Fallen is a band where all are equal and will play musics that are darker and newer than Evanescence could ever muster. On the other side, Amy Lee, the frontwoman of Evanescence, cleared up the issue that her band is already dead. In fact, she stated on the band's site that Evanescence is gonna release their new album next year with new style and music.
The Fallen debuted last Monday(June 22) and had their press conference. IMO, they are cool and dark. Carly is funny and pretty. Her voice is great. It's like a combination of Amy Lee and Kelly Clarkson's voice. According to her, this is her true color. Making her a pop artist is not her taste and American Idol was making her not her. She was comfortable and enjoying the band and I think they're gonna last.
I've visited the web site of The Fallen and got a free mp3 download of their debut single, "Bury Me Alive". According to the site, the first 100,000 registered members will get the free song download. If you wanna try, click here.
Comparison about the two bands are inevitable but I'd still go for Evanescence because, still, no one beats the original.
It's the multi-platinum album of the metal band, Evanescence. However, it isn't an album anymore. It has now come to life. It is now a band; a band consisting of American Idol Season 7 contestant, Carly Smithson, and three of the original Evanescence members, Ben Moody (Evanescence Co-Founder, lyricist and guitarist), John LeCompt (Guitarist and Lyricist), and Rocky Gray (Drummer). The three were fired from the group because of some unknown reasons.
According to Moody, unlike Evanescence, The Fallen is a band where all are equal and will play musics that are darker and newer than Evanescence could ever muster. On the other side, Amy Lee, the frontwoman of Evanescence, cleared up the issue that her band is already dead. In fact, she stated on the band's site that Evanescence is gonna release their new album next year with new style and music.
The Fallen debuted last Monday(June 22) and had their press conference. IMO, they are cool and dark. Carly is funny and pretty. Her voice is great. It's like a combination of Amy Lee and Kelly Clarkson's voice. According to her, this is her true color. Making her a pop artist is not her taste and American Idol was making her not her. She was comfortable and enjoying the band and I think they're gonna last.
I've visited the web site of The Fallen and got a free mp3 download of their debut single, "Bury Me Alive". According to the site, the first 100,000 registered members will get the free song download. If you wanna try, click here.
Comparison about the two bands are inevitable but I'd still go for Evanescence because, still, no one beats the original.
Thursday, June 11, 2009
DotA Allstars 6.60 now on air!
At last after months of waiting, 6.60 is now out and and can downloaded freely. Thanks to IceFrog. I'm expecting a more balanced and fair gaming in this version...
click here to download
Here are the changelogs:
############
## Heroes ##
############
* Added a new hero Batrider to the Scourge [details below]
* Added a new hero Tauren Chieftain to the Sentinel [details below]
* Lightning Revenant: Reworked [details below]
* Medusa: Replaced Chain Lightning with a new ability Mystic Snake [details below]
* Medusa: Replaced Purge with a new ability Stone Gaze [details below]
* Netherdrake: Replaced Frenzy with a new ability Nethertoxin [details below]
* Rogue Knight: Replaced Toughness Aura with a new ability Warcry [details below]
* Slayer: Replaced Ultimate with a new ability Fiery Soul [details below]
* Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire [details below]
* Troll Warlord: Replaced Rampage with a new ability Battle Trance [details below]
* Rogue Knight: Reworked how Stormbolt works [details below]
* Morphling: Reworked how Morphiling's Adaptive Strike works [details below]
* Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova [details below]
* Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike [details below]
* Ogre Magi: Reworked Multicast chance mechanism [details below]
* Sniper: Replaced Scattershot with a new ability Shrapnel [details below]
* Troll Warlord: Replaced Fervor Aura with a new ability Fervor (works like Beastmaster's passive used to)
* Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like Troll's old attack speed aura)
* Anti-Mage: Reworked Mana Void damage mechanism (now deals equal splash damage to units near the target)
* Silencer: Recoded Last Word to properly detect animation canceling and silence after a spell is casted
* Treant Protector: Reworked Eyes in the Forest [details below]
* Admiral: Lowered Agility (18->14) and Agility Per Level (1.7->1.3)
* Axe: Lowered Base Armor by 1 point (2.8->1.8)
* Bane Elemental: Improved cast range on Enfeeble (800->1000)
* Bristleback: Improved Base Intelligence growth by 0.6
* Bristleback: Improved side angles on Bristleback (90->110)
* Bristleback: Returned the Bristleback passive Quill Spray release cap back (300->250)
* Broodmother: Changed spiderling's armor type from medium to normal and now take damage from first towers (50->100 %)
* Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2)
* Dark Seer: Improved Vacuum cast range (600->800)
* Dark Seer: Lowered Ion Shell cooldown (15->7 cd)
* Dark Seer: Vacuum no longer goes through magic immunity
* Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than instantly
* Death Prophet: Witchcraft no longer gives movement speed bonus
* Geomancer: Changed Poof damage (60/80/100/120->50/80/110/140)
* Geomancer: Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd)
* Invoker: Improved Alacrity duration (6->8)
* Keeper of the Light: Changed Mana Leak stun into a slow (2 seconds, 60 %)
* Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light
* Lifestealer: Removed the initial stun effect from Open Wounds
* Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
* Lone Druid: Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2->20/2, 40/4, 60/6) and lowered duration (10->8 seconds)
* Lone Druid: Changed Spirit Bear's ability progression (Lv1->Adds Inventory, Lv2->Adds Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage Reduction)
* Lone Druid: Improved True Form's melee attack range (100->150)
* Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target
* Lone Druid: Removed One from True Form
* Lone Druid: Spells now last the same duration on Spirit Bear as they do on heroes
* Lord of Avernus: Lowered Death Coil cooldown (7->6 seconds)
* Lord of Avernus: Gets the Mark of the Abyss buff on his first attack instead of on his second attack
* Luna: Increased Lunar Blessing aura range (300->900)
* Magnataur: Lowered Reverse Polarity cooldown (120->120/110/100 seconds)
* Magnataur: Improved attack animation time
* Magina: Undid recent buffs to base strength (21->16)
* Naga Siren: Reduced collision size (24->8)
* Naga Siren: Lowered Mirror Image cast time
* Naga Siren: Lowered Mirror Image cooldown (50->40 seconds) and manacost (85/105/130/150 to 70/80/90/100)
* Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000
* Necrolyte: Lowered Strength per level (2.0->1.5)
* Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20->18/16/14/12 seconds)
* Pandaren Brewmaster: Improved Fire Panda's Immolation (10/10/30->15/30/45)
* Pugna: Life Drain max range improved by 50 and its cast range is now equal to its max range
* Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
* Rogue Knight: Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)
* Sacred Warrior: Removed the cap on Burning Spears
* Shadow Fiend: Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5)
* Shadow Priest: Lowered Shallow Grave cooldown (80/60/40/20->54/40/26/12 cd)
* Silencer: Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3)
* Slardar: Slithereen Crush damage type is now Physical type
* Spectre: Restored some vision back to Spectral Dagger path
* Spirit Breaker: Improved AOE on Empowering Haste and added 2% more movement speed bonus
* Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6)
* Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification
* Templar Assassin: Changed Refraction duration/cooldown (20/23->17/17)
* Templar Assassin: Changed Psi Blades spill range (80/160/240/320->320) and attack range bonus (50/100/150/200->40/100/160/220)
* Templar Assassin: Refraction is now an instant cast ability
* Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20)
* Tinker: Restricted Black King Bar from refreshing
* Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44% and Cooldown from 8 -> 15/12/9/6 seconds
* Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2 seconds)
* Undying: Lowered Base Armor by 3 points (6->3)
* Undying: Tombstone no longer spawns zombies to attack fogged units
* Ursa Warrior: Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a constant 400% IAS with 3/4/5/6 attacks
* Vengeful Spirit: Improved Strength Per Level by 0.5
* Vengeful Spirit: Improved Command Aura range (450->900)
* Vengeful Spirit: Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AOE slightly (350->300)
* Vengeful Spirit: Now has normal Base Attack Time (1.77->1.7)
* Windrunner: Lowered Base Attack Time (1.6->1.5)
* Zeus: Arc Lightning becomes available for casting immediately after cooldown rather than wait for the Lightning to finish traveling. Cooldown increased from 2 to 2.5 seconds.
###########
## Items ##
###########
* Added a new basic item Ghost Scepter [details below]
* Added a new basic item Quelling Blade [details below]
* Added a new basic item Talisman of Evasion [details below]
* Added a new recipe item Poor Man's Shield [details below]
* Added a new recipe item Force Staff [details below]
* Added a new recipe item Khadgar's Pipe of Insight [details below]
* Added a new recipe item Magic Wand [details below]
* Aghanim's Scepter: New Recipe [details below]
* Manta Style: Reworked [details below]
* Diffusal Blade: Can be upgraded once. Original stats adjusted [details below]
* Maelstrom: Recipe and stats adjusted [details below]
* Linken Sphere: Rewrote parts of the following abilities to be compatible with Linken Sphere: Shackleshot, Brain Sap, Spirit Lance, Test of Faith, Malefice, Poison Touch, Shadow Word, Astral Imprisonment, Life Break, X Marks The Spot, Battle Hunger, Open Wounds, Electric Vortex, Paralyzing Casks, Multicast, Adaptive Strike Strength>Agility, Nether Swap, Rupture, Stifling Dagger, Sprout, Lightning Bolt, Lion's Impale, Nerubian Assassin's Impale, Ravage, Burrow Strike, Unstable Concoction, Mana Leak, Sven's Storm Bolt, Reaper's Scythe, Nether Strike, Gush.
* Assault Cuirass: Lowered recipe cost (2000->1500 gold)
* Assault Cuirass: Positive and negative armor auras now work on structures
* Blademail: Returns pure damage type
* Bloodstone: Lowered regeneration per charge (2->1.5) and passive regeneration (200->150 %)
* Cranium Basher: Uses Belt of Giant Strength along with a slight increase to stun duration (1.1->1.4 seconds). Total cost is unchanged.
* Divine Rapier: Improved damage (200->250 dmg)
* Eul's Scepter of Divinity: Can be used to target yourself
* Eye of Skadi: Lowered recipe cost (1250->750 gold)
* Gem of True Sight: Lowered item cost (750->700 gold)
* Headress of Rejuvination: Lowered recipe cost (225->200 gold)
* Linken Sphere: No longer interrupts your teleportation when it blocks a spell
* Lothar's Edge: Added 125 backstab damage
* Lothar's Edge: Lowered cooldown by 2 seconds (20->18 cd)
* Lothar's Edge: Requires Claymore instead of Mithril Hammer
* Magic Stick: Added a 25 second cooldown (it now has a buildup)
* Manta Style: Can now be disassembled
* Manta Style: Increased cooldown (40->50 cd)
* Mask of Madness: Lowered recipe cost (1050->1000 gold)
* Mithril Hammer: Lowered item cost (1610->1600 gold)
* Monkey King Bar: Now has an extra new passive ability True Strike that can be toggled on and off [details below]
* Phase Boots: Changed the duration/cooldown (5/10->6/12 seconds)
* Phase Boots: Lowered armor bonus (7->5 armor)
* Planeswalker's Cloak: Lowered item cost (650->400 gold)
* Radiance: Removed the 8% evasion and improved burn damage (35->40), AOE (550->650 AOE), and recipe cost (1525->1350 g)
* Refresher Orb: Mana regen is now the total sum of its components (150->200%)
* Ring of Regeneration: Lowered item cost (375->350 gold)
* Sange and Yasha: Removed the recipe requirements
* Satanic: Changed Unholy Rage active (+15% lifesteal and +30 damage for 20 seconds -> +150% lifesteal for 3.5 seconds)
* Satanic: Now retains the bonus damage from Helm of the Dominator
* Stout Shield: Changed damage block system [see details below]
* Stout Shield: Lowered item cost (300->250 gold)
* The Butterfly: Now requires Talisman of Evasion instead of a recipe
* Vanguard: Improved block chances (65->70%)
* Vanguard: Improved health regeneration (5->6 hp)
* Heroes that use scepter now have the information about the upgrades they would get on their ultimate tooltips.
* Aghanim's Scepter: Upgraded Chain Frost doesn't improve bounce count, only damage
* Aghanim's Scepter: Upgraded Eclipse cooldown no longer improves, only the Lucent Beam count gets upgraded
* Aghanim's Scepter: Upgraded Laguna Blade level 3 damage reduced by 100
* Aghanim's Scepter: Upgraded Life Drain cooldown removed and damage reduced (170/200/300->150/200/250)
* Aghanim's Scepter: Upgraded Mass Serpent Wards bonus count nerfed (12->10)
* Aghanim's Scepter: Upgraded Sonic Wave cooldown reduced from 120/100/75 to 110 (Still improves from original 135 cd and via damage)
* Aghanim's Scepter: Removed from Ogre Magi (Might return it later after the rework has time to settle in first)
* Added Bane Elemental to Aghanim's Scepter. Deals more damage
* Added Butcher to Aghanim's Scepter. Deals damage based on his strength and aborbs that to heal himself. Damage from a constant 75/125/175 per second to 75/125/175 + 0.75 x Strength per second
* Added Clockwerk Goblin to Aghanim's Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds
* Added Faceless Void to Aghanim's Scepter. Lasts 1 second longer and slightly less cooldown
* Added Holy Knight to Aghanim's Scepter. Dramatically reduces cooldown from 120 to 30
* Added Invoker to Aghanim's Scepter. Improves Cooldown and Manacost (30/25/12/5-> 16/8/4/2 cd, 20/50/80/110->0 manacost)
* Added Juggernaut to Aghanim's Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd)
* Added Lord of Avernus to Aghanim's Scepter. Increased duration by 2 seconds
* Added Nightstalker to Aghanim's Scepter. Gives unobstructed vision at night
* Added Pandaren Brewmaster to Aghanim's Scepter. Improves the power of the Pandas and adds more duration
* Added Sacred Warrior to Aghanim's Scepter. Improves Damage and cooldown (50->65% damage, 45/30/15->24/16/8 Seconds)
* Added Sand King to Aghanim's Scepter. Adds an extra pulse and lowers cooldown (+1 Pulse, -20 cd)
* Added Shadow Priest to Aghanim's Scepter. Increased Weave duration by 6 seconds. Added 200 AOE
* Added Spiritbreaker to Aghanim's Scepter. Dramatically reduces cooldown from 75 to 20 seconds
* Added Techies to Aghanim's Scepter. Improves Damage and Cast Range (300/450/600->450/600/750 damage and 500->900 range cast range)
* Added Twin Head Dragon to Aghanim's Scepter. Improves spawn time and damage (75/125/175->125/175/225 dmg)
* Added Vengeful Spirit to Aghanim's Scepter. Improves Cooldown (45->10 cd)
* Added Windrunner to Aghanim's Scepter. Does not reduce damage from secondary item effects. Cooldown from 60 to 15.
* Summary of heroes that now make use of Scepter: Lord of Avernus, Bane Elemental, Holy Knight, Clockwerk Goblin, Shadow Priest, Sacred Warrior, Invoker, Juggernaut, Tormented Soul, Slayer, Demon Witch, Moon Rider, Necrolyte, Nightstalker, Pandaren Brewmaster, Butcher, Oblivion, Queen of Pain, Shadow Shaman, Crystal Maiden, Spiritbreaker, Sand King, Twin Head Dragon, Vengeful Spirit, Venomancer, Faceless Void, Windrunner, Witch Doctor, Lord of Olympia.
####################
## Misc Highlight ##
####################
* Reorganized heroes into taverns based on hero class. There are now 3 taverns per class, the "good" tavern has the heroes that are easier to recognize as "good", the evil tavern has the heroes that are easier to recognize as "evil" and the mix as the ones that are in between. In each tavern the heroes are organized inside of it by alphabet. The Taverns are colored according to the class. For example, the good Intelligence tavern is Blue with the color darkening as it goes to the evil side.
* Side shops are now organized independent from their item slot in their original stores. This also fixes hotkey conflict issues.
* Reworked the side shop item layouts. There are now two shops there, a Goblin Laboratory and a Goblin Merchant. New items have been added to these shops. Here is the complete listing of the items in there:
Goblin Laboratory: Scroll of Town Portal, Magic Stick, Sobi Mask, Stout Shield, Ring of Regeneration, Ring of Health, Cloak, Helm of Iron Will, Mask of Death
Goblin Merchant: Slippers of Agility, Boots of Elvenskin, Belt of Giant Strength, Robe of the Mage, Quelling Blade, Gloves of Haste, Blades of Attack, Quarterstaff, Talisman of Evasion, Kelen's Dagger, Ultimate Orb
* Reorganized all the recipe shops. The goals are both to make room for the recently added items and more importantly to organize them in a manner that makes guessing correctly where an item is an easy task for both existing and new players. I know none of us like to relearn item layouts, but this is a good thing to do for the long run.
- There are 6 recipe shops now in the following order:
Gateway Relics: Misc items that are primarily early game upgrades
Supportive Vestments: Various support style items that you get for your team
Arcane Sanctum: Castable or spell heavy themed items
Protectorate: Has mainly defensive/survival style items
Enchanted Artificats: Mostly orb effect items (with the exception of Yasha)
Ancient Weaponry: All other weapon items.
Note: I'm aware that Aegis is no longer needed in the shops, but I'm keeping it there until we need the space to help new users be aware of its existance through Roshan.
######################
## Modes & Commands ##
######################
* Added a new game mode -cd (-CaptainsDraft) [details below]
* Added a new game mode -rs (-randomside) to randomize which side your team starts in. This does not shuffle the players. It just places a team randomly as either Sentinel or Scourge.
* Added -random Intelligence/Strength/Agility. It gives you 100 less bonus gold than the 250 bonus gold the regular -random gives you.
* Added a new -tips system.If you enter the command, the game will give you 5 pointers (at various stages in the game) that are unique to each hero to help you get the basics down. These are not intended to imply guideliens on how to play a hero, but rather as simple tips if you are new with that hero. These are a work in progress.
* Added -water random
* -water now supports any color combinations using -water r g b format
* You can now change the terrain using -terrain snow on a per user basis. It is no longer a game mode. The "-terrain" or "-terrain default" command reverts the terrain to its normal state. Some of the other terrain modes you guys have emailed me about are still being worked on. I disabled them from this version because of some glitches they cause that haven't been fixed yet. I will work on them more in the future if you guys want them.
* Added -disablehelp to Force Staff
* Added a command to display bonus gold received from Goblins Greed (-gg)
* Added -aa (Arrow Accuracy) for Elune's Arrow hit percentages
* -disablehelp now prevents items from being picked up by non-owners from the fountain area
* -oi is turned on by default in observer games. Using -oi will disable it instead.
* Added a sub command to -om that disables neutral spawns
* Added a player only command "rollhero" or "-rh" to randomly display a heroname. This has no actual functional effect in the game, just a small easy command that some players wanted for their play groups.
* AFK detection no longer considers a player to be AFK during the drafting phases of some game modes
* Switch is disabled by default. Added a new temporary game mode -switchon (-so). Haven't developed a new replacement system for switch yet. There are a few ideas I experimented with but nothing final yet. Based on the feedback I've gotten, I think the best thing to do is to disable it by default and allow a mode for it until a more suitable usage of it can be implemented.
* Improved the text presentation of -switch a little bit so the text is less intrusive
############################
## Gameplay & Performance ##
############################
* Added a few new terrain paths. Here are the rough areas that a change has been done in:
- To the right of the Sentinel Secret Shop above the ramp
- Above the Sentinel Goblin Shop
- Between the forest and the top Scourge lane
- Right side of sent jungle
- To the right of the second top Sentinel tower
- Added a new tree to the Scourge jungle
- In the area between the pair of Scourge neutrals near the powerup
* Range rax no longer has extra regeneration
* Added a new regeneration armor mechanism for towers and rax.
- The "regen armor" is stripped away whenever there are nearby creeps (or corpses). It gets restored once 15 seconds elapse without a nearby unit.
- If a tower or rax takes damage without the regen armor, that life lost can never be naturally regenerated. If it does have the regen armor, then it will regenerate at a rate of 40hp/seconds and take only 25% damage from illusions.
- Flagged areas are 1) All places considered in or near base 2) second Top Tower 3) second Mid Tower 4) second Bot Tower.
* Increased the non-splitting portion of the xp/gold from 8/level xp & 40 gold to 12*level xp & 30+5*level
* The non-splitting xp/gold bonuses are now doubled for EM like the rest of the xp/bounty system is
* Changed the damage type of the first tower to be Siege like the rest of the towers. Adjusted the damage table to keep the damage creeps take in the laning phase unchanged.
* Tower does not regenerate from allied damage (when trying to deny)
#####################
## Cosmetic & Misc ##
#####################
* Added two new hero kill sounds for 4x and 5x kills
* Added hero and creep stats to the scoreboard title by default
* Deny visual effect is shown by default now. -cson/off toggles it on and off. -di functionalities (and some extras) are now enabled by default.
* The upgrade mechanism of courier has been changed. You no longer lose the hotkey bindings you have when it is upgraded to crow.
* Many passive icons have been replaced with proper passive borders (will do the remaining in the near future)
* Improved color/text presentation for runes
* Adaptive Strike now displays the stun duration as overhead
* Added a joke name to Dragon Knight
* Added a new ability on couriers "Return Home" that sends your courier back to base
* Added a new ability on couriers "Transfer Items" that transfers your items to your hero directly
* Added a new visual effect for Death Pulse
* Added a new visual effect for Last Word
* Added a new visual effect for Mana Void
* Added a warning message when an old unsafe version of Warcraft is detected
* Added a player only sound effect and a text message when your hero respawns
* Added allied-only text message when an ally bottles or picks up a rune
* Added Armor Aura to Neutral Creep Enraged Wildkin
* Added joke name to Axe
* Added text for observers to show what abilities heroes are leveling
* Added the "Allied hero has fallen" sounds
* Added the music that plays in single player when typing "TenthLevelTaurenChieftain" to "-music special"
* Adjusted neutral creep active abilities to all be on the bottom left most spot
* Blackhole now uses an AOE targetting interface
* Bottled Runes now show color coded icons
* Changed Bottle and Captured Rune Icons
* Changed Magic Stick Icon
* Reduced maximum AFK time from 10 to 5 minutes
* Changed Omnislash hotkey from N to E
* Changed the cosmetics on Razor's attack
* Improved the Cooldown animation so it is much easier to tell when a long cooldown spell is available
* Lothars windwalk icon is now the same as the item
* Lycan's attack while in Wolf Form now properly plays an attack sound
* Normal mode can now pick from their team's heroes plus neutral heroes
* Removed Furion teleportation restriction into enemy base (no need because of the new regen system)
* Rot no longer triggers Last Word
* Rune of Regeneration now expires once it you reach max hp and mp
* Silencer Intelligence stealing is now displayed as green for the +1 and red for the -1
* Splitshot no longer automatically turns off when you get disabled
* Stout Shield has a new icon now. Poor Man's Shield uses stout's old icon.
* Terrain snow now morphs regular trees into special snow trees.
* Updated Illusion Rune tooltip
* Updated Morph's tooltip to reflect the recent attributes bonus added to it
* You no longer lose vision if an ally or yourself that is targeted with Astral Prison
* Improved icon for Soul Steal (172705)
* Added a new icon for Sunder (172705)
* Added a new icon for Tombstone (263561)
* Added a new icon for Lycan's Feral Heart (180452)
* Changed the icon for Ring of Protection
* Decreased model size of Spirit Bear and True Form slightly
* Added a new visual effect to God's Strength
* Enigma returns to the Scourge alliance
* Linken Sphere now plays a sound when the cooldown is ready and its active on you
##########
## Bugs ##
##########
* Diffusal Blade automatically fixes itself to burn properly on images when it reaches 0 charges (you used to have to drop and pick it up)
* Fixed a bug with manavoid damage (it dealt less damage than it should at higher levels)
* Fixed a rare bug with Open Wounds allied lifesteal
* Fixed a bug with Open Wounds and Infest
* Fixed a Moonlight Shadow not working on allied magic immune units
* Fixed a rare suicide bug with Terrorblade
* Fixed a recently introduced bug with Ursa's Enrage not properly triggering fury swipes
* Fixed -hhn to not get reset when a new hero enters the map
* Fixed some bugs with Last Word when Silencer was dead
* Fixed Illusions created from Bottle not showing bottle in inventory
* Fixed Meat Hook not interrupting channeling if the target is fogged
* Fixed Open Wounds heal not working properly with some custom spells
* Fixed Replicate not removing the image when it errors due to backdooring
* Fixed some minor potential bugs with Ion Shell
* Fixed some -switch issues when combined with -ah
* Fixed some very minor inconsistencies between Sentinel and Scourge buildings
* Fixed spells like Laser and Brainsap to work with Decrepify
* Fixed spells like Zeus's Wrath of God from reseting the AFK counter
* Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from disappearing and reapearing 1 second later after attack actions.
* Fixed the creep upgrade timer to be in sync with the recent game start time for modes
* Fixed Tiny's Illusions appearing small
#############
# Languages #
#############
The game is now available in 9 languages (5 new ones). English, Russian, Traditional Chinese, Simplified Chinese, Korean, French, Czech, German, and Brazilian Portuguese.
###########
# Details #
###########
Captains Draft:
===============
24 Heroes are randomly allocated in a circle (like RD). The 24 consist of 8 random Intelligence/Agility/Strength heroes, sorted in that order along the circle.
Each team has a total time bank of 2.5 minutes. Blue/Pink draft the heroes for their entire team.
Blue and Pink start off by alternating 1/1/1/1 ban picks.
It then goes into a 1/2/2/2/2/1 hero draft.
Once a hero picks/bans a hero, it immediately switches to the other player to act.
Your timer is shown in read when it is your turn to act.
I am considering implementing a new order for the bans for this mode in the future. The bans would not all happen before the pick process, it would be in between picks. I decided to keep it the traditional way for now and get some feedback on alternatives.
Quelling Blade:
================
+36% bonus damage to non-hero units (12% for ranged heroes)
Tree Chop
- Kills a Tree
- 40 Cooldown
Cost: 250
Has no sell price
Available at the Goblin Merchant
Can only carry one
Talisman of Evasion:
====================
+25% Evasion
Cost: 1800
Stout:
======
250 Gold
+60% to block 20 (10 for ranged)
Note: It has the same statistical value as before for melee.
Poor Man's Shield:
==================
(250) Stout Shield
(300) 2x Slippers of Agility
+60% to block 20 non-hero damage (10 for ranged)
+100% to block 20 hero damage (10 for ranged)
+6 Agility
Force Staff:
============
(900) Quarterstaff
(1000) Staff of Wizardry
(300) Recipe
Total: 2200
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (active)
Cooldown: 30
Manacost: 100
Castrange: 800
Mechanic: Pushes a unit (enemy, allied or self) 500 units in the direction that unit is facing.
This does not interrupt channeling spells
Khadgar's Pipe of Insight:
==========================
(2050) Hood of Defiance
(909) Natherzim Buckler
(800) Recipe
Total:3759
A powerful artifact of mysterious origin, this pipe gives the bearer the insight to summon fields of null energy which envelop nearby allies, protecting them from 400 spell damage. Buff lasts 8 seconds.
+30% Magic Resistance
+8 HP Regeneration
+5 Armor
Barrier (Active)
Cooldown: 60
Manacost: 100
AOE: 700
Mechanic: Provides a 400 damage magic damage shield on nearby allied units. Affects Heroes and non-player creeps. If a unit already has this buff when another barrier is casted, it will override the buff with the new one instead of stacking additively. Buff lasts 8 seconds
Note: The 400 damage is before any magic reductions, not after. So a 300 damage spell removes 300 life from the shield, and not the 225 basic spell resistance. It is taken off the shield before it hits you, thus before any magic resistance is taken into effect.
Ghost Scepter:
==============
1500 Gold
Ghost Form (Active)
+7 All Attributes
Ghost Form: You change form for 4 seconds, taking 44% bonus damage from spells but being immune to physical attacks.
Duration: 4
Cooldown: 25
Monkey King Bar's True Strike:
==============================
Makes your attacks never miss.
True Strike Does not stack properly with orb or chance abilities like Frost Arrows, Headshot, etc.
True Strike can be toggled on and off.
Note: MKB still has proc effect
Magic Wand:
===========
(159) 3x Ironwood Branch
(200) Magic Stick
(125) Recipe
Total: 474
+3 All Stats
Energy Charge (15 Charges)
Aghanim's Scepter:
==================
(2000) 2 of any of Blade of Alacrity, Ogre Axe or Staff of Wizardry
(1200) Point Booster
(1200) Recipe
Total: 4400
+10 All Attributes
+200 HP
+150 MP
Improves Ultimates (see list of ultimates in log or on the ultimate tooltips for the heroes it improves)
Diffusal Blade:
===============
(2000) 2x Blades of Alacrity
(450) Robe of the Magi
(850) Diffusal Blade Recipe
Total: 3300
22 Agility
6 Intelligence
Feedback (20 mana)
Purge 8 charges
Diffusal Blade Level 2:
=========================
(3300) Diffusal Blade
(850) Diffusal Blade Recipe
Total: 4150
26 Agility
10 Intelligence
Feedback (36 mana)
Purge 8 charges (upgrading to level 2 restocks your charges back to 8)
Note: You cannot restock charges by buying the recipe again. It only upgrades once.
Old Maelstrom:
==============
1400 Claymore
1400 Recipe
450 Boots of Elvenskin
Total: 3250
+25 Damage
+6 Agility
Chain Lightning
Maelstrom:
==========
1600 Mithril Hammer
900 Recipe
500 Gloves of Haste
Total: 3000
+24 Damage
+15 Attack Speed
Chain Lightning
Manta Style:
=============
2250 Yasha
2100 Ultimate Orb
500 Recipe
Gives:
+26 Agility
+10 Strength
+10 Intelligence
+15 Attack Speed
+10% Movement Speed
+Mirror Image (same as old one)
Images deal 33% (previously 40%)
Images take 350% (previously 300%)
Shrapnel:
==========
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for 10 seconds.
AOE: 450
Slow: 15/20/25/30
Slow Duration: 2
DPS: 10/20/30/40
Cast Range: 900
Cooldown: 15
Manacost: 120
Crystal Nova:
==============
AOE Damage: 80/130/180/230
AOE: 400
Slow Duration: 5
Attack Speed Reduction: 20%
Movement Speed Reduction: 30%
Cast Range: 700
Cooldown: 15
Manacost: 100/120/140/160
Adaptive Strike:
================
It now always stuns and damages.
The amount of the damage and stun varies depending on how much of each attribute you have relative to the other one.
If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun
If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage
Everything in between the two is a smooth transition from one to the other
Damage(lvl1): Min: 0.25x Agility Max: 0.75xAgi
Damage(lvl2): Min: 0.25x Agility Max: 1.5xAgi
Damage(lvl3): Min: 0.25x Agility Max: 2.25xAgi
Damage(lvl4): Min: 0.25x Agility Max: 3.0xAgi
Stun(lvl1): Min: 0.25 Max: 0.75
Stun(lvl2): Min: 0.25 Max: 1.5
Stun(lvl3): Min: 0.25 Max: 2.25
Stun(lvl4): Min: 0.25 Max: 3.0
Min Knockback distance is 100, Max is 300
Storm Bolt:
============
Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.
Damage: 100/175/250/325
Stun Duration: 2
AOE: 250
CD: 14
Manacost: 140
Cast Range: 600
Warcry:
=======
With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor.
Movement Speed: 12%
Armor: 3/6/9/12
AOE: 350
Duration: 6
Cooldown: 36/30/24/18
Battle Trance:
===============
Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an additional 4 seconds on Jah'rakal.
Attack Speed Bonus: 60/80/100
Duration: 4 seconds
Cooldown: 20
Manacost: 75
Note: This is a global spell.
Liquid Fire:
============
Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AOE), and slow their attacks.
Damage Per Second: 10/15/20/25
Attack Speed Reduction: 20/30/40/50
AOE: 175
Duration: 5 seconds
Cooldown: 20/15/10/5
Note: Works on buildings
Fiery Soul:
=============
Passive
Whenever she casts a spell, she will gain temporary movement and attack speed bonus.
Duration: 5 seconds
Attack Speed Bonus: 20/30/40/50%
Movement Speed Bonus: 2/3/4/5%
Stacks with itself
Phantom Strike:
===============
Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.
Cooldown: 30/20/10/5
Manacost: 50
Old Multicast:
==============
lvl 1 - 20% for 2. [Scepter: 30% for 3]
lvl 2 - 20% for 3. [Scepter: 30% for 4]
lvl 3 - 20% for 4. [Scepter: 30% for 5]
New Multicast:
==============
lvl 1 - 30% for 2.
lvl 2 - 45% for 2 or 22.5% for 3
lvl 3 - 60% for 2 or 30% for 3 or 15% for 4.
No scepter upgrades
Example: Level 2 has 50% chance for at least 2x and a 25% for 3.
This displays overhead showing which multiplier of multicast was achieved.
Eyes In The Forest:
===================
Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.
Cast Range: 100
Cooldown: 300/225/150/75
Manacost: 100/75/50/25
Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. The trees are slightly brighter when they are enchanted.
Nethertoxin:
=============
Passive. Adds bonus damage to your attacks based on how low the target enemy is.
Level 1: 80-100=>2 60-80=>4 40-60=>8 20-40=>16 0-20=>32
Level 2: 80-100=>4 60-80=>8 40-60=>16 20-40=>32 0-20=>64
Level 3: 80-100=>6 60-80=>12 40-60=>24 20-40=>48 0-20=>96
Level 4: 80-100=>8 60-80=>16 40-60=>32 20-40=>64 0-20=>128
The equation is rather simple, it starts off with 2/4/6/8 bonus damage, and doubles each 20% missing hp.
For example, if this is level 3 and the target has 30% health, then you have 48 bonus attack damage.
If this is level 4 and the target has 15% health, then you have 128 bonus attack damage.
Gives half the bonus against creeps and buildings.
Mystic Snake:
=============
A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.
Jumps: 3/4/5/6
Damage: 60/100/140/180 + 20% each successful damage jump
Mana: 20/30/40/50 + 20% each successful mana drain jump
Example:
Target A: Unit with mana
Target B: Unit with no mana
Target C: Unit with mana
Target D: Unit with no mana
Target E: Unit with mana
At level 4:
Target A takes 180 damage and loses 50 mana
Target B takes 216 damage and loses 0 mana
Target C takes 252 damage and loses 60 mana
Target D takes 288 damage and loses 0 mana
Target E takes 324 damage and loses 70 mana
In this example, at level 4 cast spell, with a ranged creep and 2 heros both getting hit by it, you regenerate 50+60+70=180 mana
Manacost: 140/150/160/170
Cooldown: 12
Jump AOE: 475
Cast Range: 700
Stone Gaze:
===========
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.
Gaze Duration: 5
AOE: 800
Speed Factor: 2/3/5
Damage to summoned units: 600/800/1000
Cooldown: 70
Manacost: 100/50/0
Doesn't affect units that are not able to see Medusa directly (if medusa is fogged or invisible, then enemy can't see her).
Direct line of sight is required.
#########
# Razor #
#########
Strength: 17 +1.9
Agility: 22 +2.5
Intelligence: 19 + 2.2
Attack Range: 475
Movement Speed: 295
Plasma Field:
-------------
Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.
Minimum Charge Damage: 40/60/80/100
Max Charge Damage:70/105/140/175
Speed: 800
AOE: 600
Cooldown: 16
Manacost: 125
Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle AOE effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you.
Unstable Current:
----------------
Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly.
Movement Bonus: 3/6/9/12%
Damage: 40/60/80/100
Purge Duration: 0.3/0.6/0.9/1.2
Note: Does not trigger on attack orbs like Poison Attack or Frost Arrows
Static Link:
------------
Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.
Attack damage stolen per second: 5/10/15/20
Max link time: 10
Stolen duration: 13 seconds from link break.
Cast Range: 600
Break Range: 700
Manacost: 20/30/40/50
Cooldown: 45/40/35/30
Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself.
Eye of the Storm:
------------------
The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.
Damage: 37.5/50/62.5
Interval: 0.85/0.75/0.6
AOE: 500
Armor reduction per hit: 1 (stacks)
Duration: 20/25/30
Manacost: 100
Cooldown: 80/70/60
Damage dealt is physical. Only targets units in your vision.
This storm stops if Razor dies. Targets the lowest HP unit in the area.
############
# Batrider #
############
Strength: 23 + 2.5
Agility: 15 + 1.5
Intelligence: 24 + 2.5
Attack Range: 375
Movement Speed: 290
Cast Point 0.3
Attack Point 0.5
Hero Class: Intelligence
Sticky Napalm:
==============
Targets an area and drenches it in oil. Slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks.
Any fire damage from batrider will ignite the napalm, dealing damage for each stack.
Fire damage is any regular batrider attack, flamebreak or firefly
AOE: 375
Damage: 10/15/20/25
Slow: 3/5/7/9%
Turn rate reduction: 30%
Lasts 7 seconds (refreshes on hit)
Stack max: 10
Cast Range: 700
Manacost: 15
Cooldown: 3
Flamebreak:
==========
Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.
Knocks back all units in the explosion area proportionally to how far they were from the center
Damage: 75/150/225/300
Max knockback: 400
Explosion AOE: 375
Detection AOE: 100
Damage: 75/150/225/300
Travel Distance: 1600
Manacost: 80/100/120/140
Cooldown: 11
Firefly:
===========
Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him.
Trees in your path are killed by the fire.
Gives you flying pathing
Damage: 20/40/60/80 per second
AOE: 200
Spell Duration: 15
Pathing: Flying
CD: 40
Manacost: 100
Flaming Lasso:
===============
Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves.
Does not drag units over cliffs or impassable terrain.
If you TP or blink away or get ported away, the lasso breaks.
Cast Range: 175
Bind Range: 300
Manacost: 150
Cooldown: 130/90/50
Duration: 3/3.5/4
####################
# Tauren Chieftain #
####################
Strength: 24 + 2.7
Agility: 14 + 1.5
Intelligence: 23 + 1.6
Attack Range: 150
Movement Speed: 300
Cast Point 0.4
Attack Point 0.35
Hero Class: Strength
Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.
Echo Stomp:
============
Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell.
If you damage a knocked out unit, it no longer becomes knocked out/immobile.
There is a spirit version of you doing the stomp animation with you at the same time (you can see it as well). You deal physical damage and it deals magical damage.
Physical Damage: 80
Magical Damage: 80
Channel Time: 1.4 seconds
AOE: 500
Knockout duration: 2/3/4/5 seconds
Manacost: 100/115/130/145
Cooldown: 15
Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)
Ancestral Spirit:
=================
The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.
Magical Damage: 120/160/200/240
AOE: 275
Damage per creep: 3/6/9/12
movement speed per creep: 1%
Danage per hero: 10/20/30/40
movement speed per hero: 5%
Cooldown: 19
Manacost: 110
Max Charge Time: 8
If the spirit has not rejoined with you before that period, it will charge towards you to move back into you and enchant you.
Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)
Natural Order:
==============
Passive.
The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.
AOE: 250
Percentage nullification: 25%/50%/75%/100%
Note: This exists on the spirit as well.
Ultimate - Earth Splitter:
==========================
Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.
Cast Range: 1600
Travel speed: 600 ms
Delay after maturity: 0.5 seconds
AOE: 350
Damage: 35% of each unit's maximum HP (half magical, half physical)
Slow Amount: 30/40/50%
Slow Duration: 3/4/5
Cooldown: 90/75/60
Manacost: 175
Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.
The split grows at 600 ms, so it takes 2 seconds to reach the end.
After it reaches the end, it plays an animation preparing for the implosion for 0.5 seconds and then it pulls everyone in and does the dmg/maim.
###########
## Notes ##
###########
"Thanks to everyone that helped test this version and to all the players that have sent their feedback and requests in. There are many changes in this patch, some depend on the other one, so you'll need to play it a bit to get a good idea for how things play out in practice. That being said, don't hesitate to give me your first impressions and your overall feelings towards the update. There will probably be a 6.60b or a 6.61 to follow this one, so let me know any mistakes you find or any suggestions for stuff to change." - IceFrog
Friday, May 22, 2009
American Idol Season 8 Champion!
Yeah right...
I don't like to accept it but the underdog Kris Allen was crowned yesterday the Champion of the 8th season of American Idol with 80+ million (not so sure) votes all over America. I thought it was Adam Lambert who will win but my mind is also open for Kris because of a superstition. My superstition is whoever Simon Cowell praises in the finals will be the one who'll not win. Like in the season 7 where Cowell exclaimed that Archuleta knocked down Cook but Cook won.
Actually, I was really in favor for Lambert because of his godly voice and great-ever performances throughout the season. For me, Allen was just nothing because his voice and musical style are so ordinary and boring though sometimes his style fits some modern songs. But, what can we do? It's the choice of America...tsk...tsk...
Anyway, congratulations to Kris Allen and hope that you will really give us songs from your heart that we will like and may you not waste America's vote for you.
I don't like to accept it but the underdog Kris Allen was crowned yesterday the Champion of the 8th season of American Idol with 80+ million (not so sure) votes all over America. I thought it was Adam Lambert who will win but my mind is also open for Kris because of a superstition. My superstition is whoever Simon Cowell praises in the finals will be the one who'll not win. Like in the season 7 where Cowell exclaimed that Archuleta knocked down Cook but Cook won.
Actually, I was really in favor for Lambert because of his godly voice and great-ever performances throughout the season. For me, Allen was just nothing because his voice and musical style are so ordinary and boring though sometimes his style fits some modern songs. But, what can we do? It's the choice of America...tsk...tsk...
Anyway, congratulations to Kris Allen and hope that you will really give us songs from your heart that we will like and may you not waste America's vote for you.
Tuesday, May 5, 2009
Crazy by Stars Go Dim
The first time I heard this song was on the radio and I loved it instantly. It's a very beautiful love song that love-at-first-sight believers can relate to. It's just a simple love song but what made it so magical is how the band played the song with a very wonderful and emotional vocals.
Crazy by Stars Go Dim was the top 1 and currently on the top 2 ,beaten by Broken Strings song on the Monster Radio FM station.
Crazy by Stars Go Dim was the top 1 and currently on the top 2 ,beaten by Broken Strings song on the Monster Radio FM station.
Here's the lyrics:
Crazy
Stars Go Dim
Stars Go Dim
Isn't it crazy
How life slips right into your life
Forces everything else to the side
Fall in love at a glance, and that's alright
Isn't it crazy
How we never felt so alive
Until your world collided with mine
Trade love for a chance, that's alright
I knew I wanted you the first time that I saw you walk by
That I need you forever when your eyes met mine
I loved you the first time I heard you speak my name
You'd be the beauty in my life, always
I never knew I could love someone
Never knew I could feel so complete
After all is said and done, our love will still be holding up strong
I'd give all I have for love, that's alright
I knew I wanted you the first time that I saw you walk by
That I need you forever when your eyes met mine
I loved you the first time I heard you speak my name
You'd be the beauty in my life, always
After all we have each other
Nothing can hold us back from all
that this life has put in our path
We will survive
How life slips right into your life
Forces everything else to the side
Fall in love at a glance, and that's alright
Isn't it crazy
How we never felt so alive
Until your world collided with mine
Trade love for a chance, that's alright
I knew I wanted you the first time that I saw you walk by
That I need you forever when your eyes met mine
I loved you the first time I heard you speak my name
You'd be the beauty in my life, always
I never knew I could love someone
Never knew I could feel so complete
After all is said and done, our love will still be holding up strong
I'd give all I have for love, that's alright
I knew I wanted you the first time that I saw you walk by
That I need you forever when your eyes met mine
I loved you the first time I heard you speak my name
You'd be the beauty in my life, always
After all we have each other
Nothing can hold us back from all
that this life has put in our path
We will survive
I knew I wanted you the first time that I saw you walk by
That I need you forever when your eyes met mine
I loved you the first time I heard you speak my name
You'd be the beauty in my life, always
Isn't it crazy
How life slips right into your life
How life slips right into your life
Saturday, May 2, 2009
Nothing to do...
Hahayzzz...
I'm feeling so tired and haven't fully recovered yet from my classmate's birthday outing in Blue Jaz, Samal. Just wanna thank the b-day celebrant and his family for the free trip...hehe...
Just done playing GG and expectedly won the game...
uhm...
And I'm a bit proud of our Surplus Shop because the National multi-awarded artist Rico Blanco, who is the former vocalist of the Rock Band Rivermaya, just went here to buy an electric guitar...hehehe...bleh! He just left 10 minutes ago to play again in SM or NCCC mall (not sure).
They (Rico Blanco's Band) were at the Market Basket last night with the other local bands and played their hottest singles. Unfortunately, I wasn't there because we were so tired from our beach b-day party...
Here are some of the photos my tita and mama captured:
Uhm...
Till next post!
I'm feeling so tired and haven't fully recovered yet from my classmate's birthday outing in Blue Jaz, Samal. Just wanna thank the b-day celebrant and his family for the free trip...hehe...
Just done playing GG and expectedly won the game...
uhm...
And I'm a bit proud of our Surplus Shop because the National multi-awarded artist Rico Blanco, who is the former vocalist of the Rock Band Rivermaya, just went here to buy an electric guitar...hehehe...bleh! He just left 10 minutes ago to play again in SM or NCCC mall (not sure).
They (Rico Blanco's Band) were at the Market Basket last night with the other local bands and played their hottest singles. Unfortunately, I wasn't there because we were so tired from our beach b-day party...
Here are some of the photos my tita and mama captured:
Uhm...
Till next post!
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